I think you are alienating a very specific group of your players.
Better Clan War Matchmaking (How to get less mismatches!)
You have players that are playing your game day in and day out, baby sitting their iPhone or iPad to earn trophies. In regards to the multiplayer aspect of this game, isn't earning trophies the number one concern? You build defenses to protect yourself from losing trophies, you build troops to attack to gain trophies, and you manage your town to ensure more successful attacks and defenses all because of trophies.
There is nothing else to earn besides building up to earn trophies. Your weekly tournament is even centered around this idea. I, honestly, do not plan on returning to this game due to these issues, but for the sake of those who are not here on the forums to voice their opinions, I want to draw up some things I believe you are overlooking: Since your whole multiplayer concept is to earn trophies, let me give you an example of what myself and other players top 50 clans are typically doing while playing.
We build troops incessantly, while keeping the connective active to prevent an accidental log off. Obviously the goal is to not disconnect because you will be attacked within seconds not an exaggeration. We are donating troops to each other constantly during this time as well. Before I go further, let us examine how long this has taken someone and what kind of resources they just spent to get ready for a battle. Let's assume they built 60 archers elixir each , 25 barbarians elixir , 5 giants elixir , and 2 wallbreakers elixir.
The total amount of elixir spent is 21, Now, if we factor in at least one donation which during this time is probably closer to 5 of 5 archers then the total amount of elixir spent is 22, And, this is cheap by many other players' standards. So, going into battle you will want to find a battle where you can earn at least 22, elixir to justify the cost of your troops. Before I go any further, let us assume it took somewhere between minutes to build this army.
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This is an estimate, but I'm certain without gems this is fairly accurate. Now, minutes and 22, elixir later, we are ready for battle. So, according to everything you said before, that a town hall level 5 player should not be able to compete against a town hall level 8 player and, yes, these were the types of matches I was seeing and that one should pick your opponents carefully, the player skips this battle. Thus, having to settle on either a town with a lot of resources or an opponent that can net him maybe 5 trophies.
After, said battle regardless of the fact the player earned 1, 2, or 3 stars which would diminish the trophy return the process starts all over again. This is what players do in your game, day in, and day out. Now, imagine doing that 5 times. Building up your army, getting ready to attack, and attacking 5 times would take about 2 hours at this rate.
Clan War Matchmaking – Less Mismatches
Not to mention the , elixir you've spent. And, let's pretend you were extremely fortunate to get 5 trophies each of those battles.
That's 25 trophies you've earned! Time for a break, right? You log off, get attacked, and when you come back you learn that you've lost 30 trophies in your defense to a higher level player who has a town hall of level 8, but just so happens to have close to the number of trophies you have. So, after that two hour play session your total net of trophies is This "fictional" example I made up is actually what happens daily in your game. So, your answer to all of this? Oh, and what else should we do? So, what do you propose players do in the mean time?
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What about when you don't have a shield? Spend gems so you can protect yourself while your town hall upgrades for 3 to 4 days? Or should we just suck up each trophy loss of 30 or more trophies because we're doing so well. It's great that we have so many trophies, right?
So, we should feel accomplished when your system pairs us up with a higher level opponent and we lost 2 hours of work? Do you see what I am referring to here? You are essentially telling your players to NOT play your game. You are telling them that, even though the focus of your game is to earn trophies, don't do that!
That's going to make things worse for us. Instead, don't play, and let your town hall upgrade for 4 days and just hope you don't get hit for 30 trophies each time you're being attacked. And, you're telling us this is all intentional to protect your new players. Are you kidding me? Do you know that every single gaming community that caters to its competitive nature is only successful because it listens to its most hardcore fanatics?
The people that play this game the most! Look at Starcraft 2. The game is patched over and over again to support the competitive community. Features are added and balances are made based on community feedback. Look at the state Diablo 3 is in now.
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The developers even issued an apology to the fans for the end-game content. Now, they're scrambling to implement things that will make it fun for their hardcore players to keep playing. Are they worried about people catching up to their top players? The people that are lower levels that play have fun playing because they get to do what the game is intended to do build and earn trophies and they do that with other friends and clan mates that are the same level as them.
Why are you taking that away from the higher level players or, the ones that have more trophies than they should for their level, to protect these new players? Mar 23rd Guest match making should not be like this. Feb 25th Guest Is there anything that can be done about clans that cheat during a match-up? We are fighting a clan 50 on 50 that has all level 10 th from , and a few high 7,8,9 th The remaining 10 th on the bottom has no walls and is inactive.
It may be their clans strategy. But i don't know how any clan can be proud of their achievements by fighting wars like this.
Feb 18th Guest The trophy range that u can be matched against is trophies. People drop trophies by only using one troop per attack so that they find people who are easier but with more loot. I think that that is a perfectly valid strategy and. Don't see what all the fuss about it is This is counteracted by the fact that the thither town hall level u are, the less loot u will get from players with a lower lvl town hall. I think this is balanced well so that players can drop trophies and farm for loot if they like, but if they go too low then they will only end up wasting elixir.
The fipside of this is that the phi ther one pushes with their trophy count, the harder their opponents will be and so they will get attacked more, but lose less loot per defense. I hope some people find this helpful. Feb 13th Guest I dont get this was not no help what so ever.
Feb 13th Guest I'm being attacked by much higher trophy players half again my count sometimes 3 times a night. May 11th Guest Three times in a night Ur shield activates of u lose so others cant attack And surely not three attacks in a night Jul 8th Guest He didn't say he lost.