Everyone has all the gear, titans almost immediately, etc, etc. Thanks, any help is always appreciated. You might be balanced out by your Titan piloting stats then which could explain why you keep getting put in matches that are harder.
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Like I said earlier, I suck on the ground but absolutely dominate in a Titan. I get matchmaked with people that are great ground fighters, and poor Titan pilots. I normally do better in those matchups, and I've even got 3 or 4 first place finishes despite getting rekt early on in the match. I think it is very possible that you are like me in that despite being terrible on the ground as I am with most FPS games except Doom you excel in Titan piloting.
That might be why you keep getting matched up like that. Once again, it seems too convenient to not be a coincidence. So what you might need to do is try to get your Titan quicker So to get your Titan quicker there are a few things to do. First, the largest boost in decreasing Titanfall time is by charging other friendly Titans by gathering batteries and jumping on their hull to replace any lost health. Other things that will help are rodeoing enemy Titans, and destroying enemy Titans. For those pilots that are less experienced, you will have not problem bringing them down.
Many n00b pilots don't even use electric smoke! As a pilot, you can increase your gauge too by chaining enemy kills together without being killed yourself. The best way to do this if you aren't too good on the ground is to focus on grunts and spectres and to stay hidden. Your team will also probably benefit point wise because you'll be keeping team Titans alive a little longer. If my assumption is correct, and you are facing off against novice Titan pilots, you should be able to rodeo and get batteries off of them easily.
Try using the arc grenade first to stun them. This will help you be able to get to their hull without them having a chance to punch you out of the air.
Try to sneak up behind them too to further reduce the risk of getting seen and whacked out of the air. Ever notice the gold portion of the Titanfall gauge? Blue means you've earned the percentage already. Gold is bonus earned until you get killed. You will lose the gold part of the gauge if you fall in battle, so stay hidden and alive and then look for batteries. So if you can manage to hunt spectres and reapers and stay hidden you can fill up your gauge quick. So hunt drop pods and NOT pilots, if you aren't getting your Titan.
If you use these techniques, you can usually be the 2nd or 3rd Titan on the field which is great timing because the other two will have started fighting and you can pick the enemy titan off easier. Then just go around meleeing pilots on the ground until you start to rack up those points. I was where you were a couple of days ago. By just doing these simple Titanfall gauge tricks, you'll be able to get in the fight quicker with a dominating Titan. Finally, this may be a waste on occasion, but if you are really eager to get a Titan earlier, try using the backup battery boost.
But you will have to sacrifice your extra battery for it. I can barely get caught up the game suddenly unfair? First glance, inside development.
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Just trying to deduce what's changed that might be causing matches to feel so uneven. The match making system is likely also playing a role in the issue too. I know certain people really don't like the changes from the first game at all, and I can totally understand this because those were my initial feelings too. But I think this is coming from mostly "causal" players like myself that are really getting their asses handed to them compared to the first game. I know it's something of a dilemma; how can you reward skilled players without frustrating and punishing newbies.
However, I think Titanfall 2 is definitely leaning towards favoring skilled players more and therefor punishing the not-skilled newbies. Take titans for example; they feel much more like kill streak rewards to me now. In the first game everyone got multiple titans per match. Doing really good only decreased your titan wait time, but in the Titanfall 2 tech test they didn't even have a timer and you had to actually earn them. Even adding the timer back only insures players get a titan per match. You still need to earn anything beyond that. Combine that with the faster time-to-kill and it makes titans feel much more valuable and deadly overall.
Burn cards are another aspect: They were completely random in Titanfall 1, so everyone had an equal chance of getting and using them at any time. That's all been replaced with boost now that, once again, have to be earned along with your titan. The PC version is probably also a lot more punishing because it combines these changes with a smaller yet much more skilled player base.
Just check out the kill streak video below. The dude is incredible and makes it look too easy. I just hope to God I never get matched against him! I'm not gonna pretend I know the answer to this. Like I said above it's something of a dilemma. I've never been a fan of randomness in games that is designed to "equalize" the playing field. I do think Titanfall 1 did a great good job at not skewing gameplay towards the more skilled players, but I also think skill should be rewarded.
In many ways I think the changes to the game might just be an unavoidable natural evolution. As the player base and developers get better and better at the game, they are naturally going to design the game to reward those skilled players more so. My problems with the game so far are probably more personal taste than anything else. I just hate to think that Titanfall and I might be growing apart as the series evolves and heads towards a more traditional competitive community. Maybe it's just beginning to becoming a series that's just not for me: But in any case I really did enjoy the campaign and will stick with the multiplayer for as long as I can.
This is also the first time a game has made me question if I should actually get some better peripherals and a monitor to see if that might improve my skills.
This isn't exactly true. In TF1 you also had to do something to get multiple Titans, but you could because of the AI in every main gamemode. However, in TF2 not every gamemode has AI in it to reduce your cooldown not super happy about that and they added stronger AI Stalkers and Reapers in the modes that have them which I think is a good idea. So that's why it looks harder because you can't farm helpless grunts and spectres anymore altough they still spawn in the end game along side Stalkers and Reapers. If feel that if they tweak things a little bit bit more grunts and spectres in the end game and include AI every gamemode, it will feel much better for the 'lesser' players.
They halved the hp, but most weapons don't even deal half damage CAR is now vs in TF1 for example although they end up roughly killing in the same amount of bullets anyway. However, hipfire is stronger, especially on the new weapons the Volt and the Alternator aka the best weapons atm. That makes killing pilots while moving a lot easier, which ends up being negative for players who sit still while ADS.
And you can get amped weapons too now yea, although if you ran three specific amped weapon cards in TF1, you would end up kinda like in TF2 anyway.
So What's Up With The Matchmaking For This Game?
For Titan weapons it's kinda the same, except that the 40mm hitbox is bigger compared to TF1 so it's easier to kill pilots with it. Health is way up compared to TF1 like to extra health if you include doomed state , but you of course now have massive damage from cores too. The burn cards in TF1 were bad because it was not equal.
Didn't equip a spare Titan card because you didn't have any? Sucks to be you if the other team uses that card in full force.
[Locked] Just got the game. Matchmaking feels unbalanced.
Not really happy with the boost system atm, but at least everyone can use it when they want it. So I kinda agree that it might be a bit more punishing for lesser players, but it's not impossible. Little bit of tweaking and especially better maps with better wall runs and routes will do a lot here. To me the TTK for both pilots and titans defiantly feels much shorter compared to the first game. Perhaps this is not exactly true, but that's how it feels to me anyway. There are a lot of other elements at play here too, like damage boosts, increased hip fire accuracy, no titan shield regeneration, bigger hit boxes, etc.
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Also, have you tried the shotgun?!