These soundtrack sets are unique for each map in the game. The new Garage sounds including the music theme played at the battle queue screen have been added. The music and visuals of the login screen have been reworked. Ambient Sounds Completely reworked the ambient sounds of each map. The ambient sounds are rich and natural depending on the map region. Sounds of the player's vehicle shots, explosions, sound of tracks, etc.
The same sound will sound differently in mountains, forest, village, urban area, open field, etc. The entire sound environment has also been designed for the 5. Reworked almost all sounds of destructible objects after the release of the new destruction physics. Reworked the shell sounds. Each of the four shell types will differ both visually and in sound, which will provide more information to players. Notification in Battle Added new notifications displayed when shooting at enemy vehicles for Random Battles and Bootcamp.
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Bootcamp remains available to players. Bootcamp mission 2 and 5 have been made easier. Bootcamp has been completely reworked into HD. The previous Bootcamp Garage has been replaced with a new one. Battle loading screens have been reworked. Made minor changes to the Bootcamp difficulty.
Improved behavior of AI-driven vehicles. Changes to the technical characteristics of the following vehicles Object U. Added the attributes of the new nation Italy. Added the following vehicle for testing by Supertest players: Progetto M35 mod 46 Improvements In case of insufficient amount of Bonds, the cost of the Improved equipment is not red, if similar standard equipment has already been mounted. Fixed the issue that prevented players from retraining the crew between Premium vehicles.
Now players can view the crew member's Personal File, when the vehicle is in battle. Fixed the issue when the self-destruction timer disappeared after overturning in battle. Fixed the issue when filters applied in the Depot were removed after going to the Garage. Fixed the issue when the Battle Results music theme was played during the loading screen.
Fixed the issue when the base capture points were not displayed in the Battle Results. Fixed the issue when the concealment bonus of the WG Fest and New Year style and camouflage was not displayed in the Exterior interface. Fixed the issue when the notification about active discounts on equipment demounting was not displayed in the equipment description tooltip. Fixed the automatic transformation of link parts to emotion icons in the Chat. Fixed the issue when information about added days of Premium Account time was displayed with the icon of gold.
Fixed the issue when the team list in the Stronghold mode was not updated upon clicking the Update button. Fixed the issue that allowed switching the nations in the Tech Tree, when completing the Bootcamp. Fixed the issue of the missing discount tooltip when purchasing Premium Account time.
Removed camouflage from some tank destroyers that cannot be removed by players upon selecting another camouflage pattern. Fixed the timer of crew recovery for gold. Fixed the issue when all crew-related interactions in the Barracks and in vehicles were locked, if at least one vehicle was in battle. Fixed the issue of double discount indication, if the sold item has a double cost in gold and credits. Fixed the issue that kept Platoon members from selecting a vehicle, if the Platoon commander had confirmed readiness.
Fixed the brightness of camouflage on some vehicles. Known Issues Hit decals are displayed improperly sometimes. Loading of some maps takes longer than expected. Some visual issues when "rewinding" a replay. Vehicle loading before the battle countdown may take much time. Issues related to object details occur at the Minimum and Low graphics quality when rotating the camera.
Some large structures may disappear on the Ruinberg map at the Minimum graphics quality. Some issues related to displaying of shadows that large objects cast. Gamma Settings do not work properly on some computers at the Standard graphics. Jerking tracks when driving over obstacles. The camera can get inside some objects in the postmortem mode. The volume of the Airstrike sounds does not depend on the actual distance to the player's vehicle.
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Half-dynamic shadows keep being displayed after disabling grass. A black screen is displayed when loading to a battle if the player's vehicle is not completely loaded in the Garage after leaving a training room. Some objects do not get destroyed properly according to the Havok technology when hit with an armor-piercing shell. When watching a battle replay, some shell tracers are displayed improperly. Improper display of the terrain under vehicle tracks.
Strong flickering of the terrain and sun reflection in puddles at the High and Maximum graphics quality. Tracks feature poor details at the Medium graphics quality.
The colors of the penetration indicator are sometimes wrong. The red green outline is displayed when aiming at a point beyond the vehicle silhouette. The camera can get inside some vehicles. The music of the Battle Results is played louder when switching to the Research window.
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After repairing a track in battle, the stun indicator is reset and the countdown starts anew. Concealment of a vehicle with unique Camouflage is displayed without the bonus to Camouflage in the Garage; however, the effect of Camouflage is actually active. An enemy vehicle overturned by the player will not count towards the total number of vehicles destroyed by the player. The recruiter's Recruiting Office does not display the recruits and reservists that they invited if the recruiter's account is restored to a state, preceding the moment when recruits accepted the invitation.
The Recruit button is displayed in the congratulation window, provided that the female crew member has already been recruited. The notification about base capture is displayed before the required number of capture points is accumulated. The client cannot be maximized in the full-screen mode, provided that the player is having a Skype call.
Applying exterior elements results in removing a Preset Style.
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In some cases, when moving the mouse cursor fast around a vehicle, the camera can suddenly change its location when in the Trajectory Aim. The battle type selector will consider the history of the player's previous battles. The Grand Battles will not come in a succession. Improvements to the Vehicle Customization The lower panel of the customization interface will contain the Applied sign for elements that are applied to the vehicle.
Increased the clickable spots for the Emblems and Inscriptions. When purchasing customization elements, the Purchase and Exit text will be displayed to players. If a player does not make a purchase but only changes a customization element elements , the Apply and Exit text will be displayed. Changes to the Ranked Battles Changes in the new season: Now a season will last 21 days and is not divided into stages Increased the number of ranks from 5 to 15 Reworked the conditions of earning chevrons: The top 10 players on the winning team and the top player on the losing team will receive 1 chevron The top 3 players on the winning team will receive 1 additional chevron Players who took places on the winning team and places on the losing team will retain a chevron Players who took places on the losing team will lose a chevron Added new functionality: Some ranks will be "shielded".
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The shield will have a particular number of durability points. Reworked the interface of the main screen in the Ranked Battles for proper display of information about 15 ranks Reworked the interface of the rewards for the ranks and season. It can be entered from the main screen and includes: Information about the rewards for each rank Information about the rewards for the season Changed the art of the vehicle ranks: The principle of earning rank points remained unchanged.
Removed the display of the vehicle ranks from the vehicle panel; the vehicle ranks were replaced with rank points in the vehicle statistics. Reworked the progress interface of vehicle ranks: Revised the Leaderboard interface for the Ranked Battle mode. Improvements to the Stronghold Mode In Skirmishes and Advances, the battle room commander can select a player who will use the Combat Reserves Airstrike and Artillery Strike ; it can be any player of the detachment, including the legionnaires.
The player becomes the Forward Observer and uses the reserves in battle.
Other changes After the release of Update 9. Changes to the technical characteristics of the following vehicles Changes to the U. The following vehicles were added: T first prototype Changed the engine power of the V engine from h. TM Changed the engine power of the V engine from h. SU Replaced the mm DS mod.
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Changed the gun depression angle of the mm DS gun from 2. Changed the gun depression angle of the mm MC2 gun from 2. Changed the gun traverse angles of the mm DS mod. Changed the gun traverse angles of the mm MC2 gun from Object Improved armoring of the turret ring front Object A Improved armoring of the turret ring front Object Version 4 The Heavy Spall Liner that was previously available for mounting has been replaced with Superheavy Spall Liner Object Insignificantly improved the hull side armor Vehicles added to the Store: Vehicle Customization System The interface of the customization system was completely reworked.
An entire style can be rented; separate customization elements are not available for rental. The Rental styles can be rented for a particular number of battles instead of days. The rental styles are available for vehicles of all tiers. Paints can be applied to 4 or 5 vehicle components some vehicles do not have gun mantlets.