Making dating sims

There are five main arcs with twenty different endings: Recent updates first at: Log in with itch.

Recommended Posts

I really like the game so far but I can't seem to get too far in the routes. Played it and felt it moved a little too slow for me, a good concept though. Although it was hard to download it as the folder disappeared. I finally got to play the game! I got the "hotdog" ending first and I had to laugh and cry at how awful the costume was.

I got Lincoln's ending second and the plot twist surprised me! But it was ok, he's very cute. I'm off to play the other routes! I covered your game on my channel! The game is so good so far. Before is spelled as beofre. Glad you're enjoying it! Oh darn, spelling errors are always a little embarrassing haha.

Thanks for letting us know! I extracted and run the executable but it doesn't do anything. I have a pc 64bit and an intel integrated graphic card. Do you know what is happening?

Suggested Themes and Aesops

We really wanted to try a Mac version, but we don't have the ability to develop one right now. This was our first game, so we're definitely keeping cross-platform in mind for the future! I tried running it through wine and PlayOnMac but it didn't work, so I'll just watch videos of this for now.

Or perhaps you want to mix some relationship elements into your mainstream video game. If you're not creating a product with the intention of selling it, then know what you're getting into.

Dating Sims: The Visual Novel by Oxidental Games

Do not talk about your awesome plans until your project is almost finished. Instead, write a few scenes, or get some of your gameplay to work. Then set a realistic deadline for yourself, and don't change it. The English-speaking Ren Ai Game community has too many examples of games which only had demos, or which never amounted to more than ambitious plans.

Who is your main character, and what is their sexuality? The following options will make a huge difference:. Any of the above could conceivably be crossdressers. Any of them could have one or more transgender people or bifauxnen as potential love interests. You could also make them bisexual if you want love interests of both genders, but don't put too many options or it can be overwhelming.

Unless you are making a story which is the equivalent of "gen" Fan Fic , you will have a main character who falls in love with one or more people, or vice versa. Therefore, you need to devise interesting ways for their feelings to develop. Most commercial ren'ai games feature a harem. If your game will have one, then find a way to make it logical. Note that harems do not necessarily exist in doujin visual novels. Likewise, many commercial games have a Slice of Life setting. If your setting is realistic, then make sure you can portray it in a way that the audience will find interesting.

However, there are examples of ren'ai games which take place in diverse genres, including but not limited to fantasy, science fiction, horror Nearly all dating sims have Multiple Endings. These can often vary from good to bad to nihilistic.

If you have decided to create an adult game, then you need to decide how sex will be incorporated into the story or the gameplay. You can include hardcore scenes at important moments. You can create a love story in which a single sex scene is an important landmark for the characters.

  • You think you know dating sims, but you haven't seen these?
  • Potential Motifs.
  • Important Information.

In other words, he may be quite dull. Also, a main male character can sometimes be a Marty Stu who gets all the girls with no effort. Remember, you want your audience to sympathize with the main character, or perhaps imagine they could be him. So do your best to find an alternative to "boring" and "obnoxious" characters.

You should ask questions such as, "Why would anyone like this person? Note that Featureless Protagonist is exception to this. However, there is reason why Dating Sim use this character less and less. Don't overcompensate to avoid this. Just show the audience that she has plausible strengths and real weaknesses. Add some unique-but-not-bland characters, or at least add some variety. It's possible to present the audience with a character who seems like a stereotype at first, and then introduce complications as the story goes on.

  • Advice on making a dating sim - Forum -!
  • .
  • what are the 5 principles of relative age dating;

If your story takes place near a school, and nearly every important character is under twenty years old, then there's a chance that your story may seem trite even if it's original. How will the characters meet? Do they know each other before the story begins? Make sure any Meet Cute scenes are not just random occurrences. It's possible to create a multi-path game with an Official Couple. This might even make the other characters Pretty Freeloaders. Maybe you can even go as far as to create a story in which the two people are more than just casual acquaintances at the beginning.

If the game is a simulation, and the Official Couple continues their relationship, then your game could emphasize time management and making friends. This would be different from the many games in which the main character is unattached at the beginning, and the story is all about their finding love. However, as long as you're willing to write Multiple Endings, try to make sure all the pairings make sense. Remember, the player may be interested in creating OTPs out of your cast. Comedy can add to a game, but if the storyline and characters are treated as one big joke, then your game may become a Shallow Parody and lose its emotional impact.

If your story or game has a decision tree, then it doesn't hurt to include some blatantly obvious Event Flag-triggering decisions. At the same time, don't write choices which are misleading or hopelessly vague. Luck Based Missions will frustrate your audience. Unless the point of your game is to be misleading or vague. In a similar vein, do your best to avoid But Thou Must!

Choices, Choices

Your audience may become frustrated if the in-game decisions are meaningless, or if they can't make decisions at important parts of the plot. Unless your goal is to create a universe in which You Can't Fight Fate.


Be sure to read that entry for its suggestions on what your audience might find acceptable.